Create Future Gaming 2023-1-ES01-KA210-SCH-000150686
1 Courses
VIRTUAL REALITY
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Virtual reality is engaging, yes — its novelty can be an excellent hook for learning — but it
can also be so much more than that. With The Times’s 360 videos, students are no longer
mere spectators, reading about an event or watching it unfold, but participants in it. Virtual
reality can create a visceral experience, evoke memories, and foster empathy and
emotional connection in a way that is rare in other mediums.
It can also make abstract concepts concrete — taking students inside a giant microscope
that smashes together subatomic particles, transporting them to iconic moments in
history, or introducing them to people affected by the global refugee crisis.
And V.R. can take students to places they might otherwise never get the chance to go,
whether that’s the Mississippi Delta, Antarctica or Pluto.
From a practical standpoint, what’s also useful about NYT VR is that the films are typically
no longer than 10 minutes, so they are easy to fit into a normal class period without
overwhelming students.